I finished all the earlier stated tasks for the weekend(though I could always stand to make more textures, really), so I moved on to working on the terrain data for generating landscapes. In doing so I realized what a pain it would be to write up each one and parse the text file when it will be replaced with a binary version later anyway, so I moved up the binary object file stuff to M1. I’ve already finished up a bit of the libraries for this, so I think I’ll take a short break and tackle the modtool next week.
So, rough guess on how development will go by week.
- Mod tool for object creation
- Map generation and testing
- Entity movement and management
- Cleanup and other tasks
Which will put me at middle of next month for completion of M1, but give me a fairly functional toolkit for adding data as well. The next two Milestones will probably take two weeks each, which puts me at a tentative release within 2 months. Possibly less if things go well.
For now, I’m going to take a break and play a game or something. Don’t want to suffer coding burnout.
