Object data and modding


I finished all the earlier stated tasks for the weekend(though I could always stand to make more textures, really), so I moved on to working on the terrain data for generating landscapes.  In doing so I realized what a pain it would be to write up each one and parse the text file when it will be replaced with a binary version later anyway, so I moved up the binary object file stuff to M1.  I’ve already finished up a bit of the libraries for this, so I think I’ll take a short break and tackle the modtool next week.

So, rough guess on how development will go by week.

  1. Mod tool for object creation
  2. Map generation and testing
  3. Entity movement and management
  4. Cleanup and other tasks

Which will put me at middle of next month for completion of M1, but give me a fairly functional toolkit for adding data as well.  The next two Milestones will probably take two weeks each, which puts me at a tentative release within 2 months. Possibly less if things go well.

For now, I’m going to take a break and play a game or something. Don’t want to suffer coding burnout.

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