After a few missteps and a lot of delays, I’m marking the object editor as complete. It isn’t actually finished entirely… there are a lot of UI tweaks I could be doing, and a few minor bugs, but it does edit the files and objects correctly. So it’s functioning and I can move on to other things, and just tweak it as needed. That’s one major step out of the way, since the file processing routines in the toolkit are the exact same as the ones I’ll be using in the actual game.
