Archive for June, 2009
Case of the Mondays
Posted by Alamar in FF Development Log on June 15, 2009
Yeah, not as much progress as I’d like this past week… but when is there? At least I got something done. It will probably be pretty boring for a while, concerning Fantasy Frontier at least. The part of the code I’m working on is interesting from an algorithmic perspective, but not so interesting to people who’d actually play the game. I can say I’d like to get farming working as soon as possible, but it’s still a long way out. Development might also be slow because I’m going to be having a pretty rough week or two at work, so I might not feel too good about going home to code after a full day of code at work.
In the meantime, I’m considering writing some more posts in the RPG sections, specifically a more in-depth critique of D&D 4e. It’s been out a year now, I think I can write something without being swarmed too badly by people reflexively hating the new edition.
Weekly Update
Posted by Alamar in FF Development Log on June 7, 2009
This week I had to back off from development to handle some financial matters and housework that needed done. I’ve done some paper outlines of some of the things I want to do with future versions, but nothing solid on the dev front. Work will resume sometime this upcoming week, starting with some terrain generation.
