Thanks to a number of distractions(including another project which I, suprisingly, have finished now), I set Fantasy Frontier aside for a while. Guess I’d started to get burnt out, considering I code for my day job as well. 12 hours a day of coding, 6 days a week, isn’t very healthy.
Now I’ve picked it up again, and last night went over the code I’d already done to refamiliarize myself. I then threw myself into working on the map terrain generation code, and got it… somewhat working. The framework is there, but the actual algorithm is still being tweaked. Plus, I don’t have a lot of terrains in my data file yet. It was a good chance to test the object editor as well, and it passed acceptably. It’s not quite as stable as I’d like, but for now it works.
Once I have a few different terrains working and tiling, I think I’ll dress up the UI a tiny bit and post a few screenshots, so you all know I’m working.
