Archive for category Site News
Banned hotmail from registering due to constant spam attempts.
Legacies update this evening.
Since I have several projects I’m working on at once, I’ll give all of these a quick shotgunning.
Might and Magic Playthrough
I still intend to finish this, but I’ve realized it’s a bigger project than I’d like. I’m going to have to set aside several days to just charge through it all at once instead of piecemeal, hopefully soon. Then I’ll collate the screenshots and release the updates in segments. Future M&M playthroughs will follow this format.
The next Legacies draft is coming Real Soon Now. I have a lot of stuff that I’ve designed of late, so much that I’m having trouble writing it all down quickly. As soon as I reach a point where I feel the draft tells a bit more about the system, I’ll release what I have. Keep in mind a lot of details are still being tweaked and adjusted, and if you have comments feel free to tell me them. I’ve noticed the OPL document is no longer included, so I also need to tuck that in before I post another draft. I might swap licenses, I don’t know yet.
The basic design for MektonHelper 2 is mostly finished. Unlike the first MektonHelper, MektonHelper 2 will use the XML-backed GUI design for easier adjustment. Probably. I’ll also offer every released version online in an archive, and tag the source tree properly. I might open source it. I dunno yet.
I don’t like leaving this site unattended for long, since it looks like I’m not doing anything.
The current part that I’m at in Might and Magic is actually very difficult despite my grinding last time, so I’ve decided to hold off on an update until I have something more substantial than ‘died several times before finally finding a key.’
I won’t have access to the computer that I’m playing Might & Magic on for a little while yet, so the next update is delayed.
I have over 700 user accounts, most of whom are spam attempts.
I’m going to be cleaning out a lot of them. If I accidentally delete yours, try to choose a user name that looks like a user name next time, rather than wtsdf66pp or something.
Just a quick informative update. I got a new job, and I’ve managed to slide out from the debt of being unemployed, and I’m enjoying it. Unfortunately my main development machine died. The parts for the new one should be in today.
If you’ve been wondering where I’ve been, I apologize. I got a new job, and the transition has kept me pretty busy. It will smooth out.
It’s been a long, long time since I did any serious update concerning Grey Lotus, but I have good reasons. I won’t go into all of them here, but suffice to say that it’s been a rough road. Apparent lack of interest is another factor, of course. Recently I found two torrents distributing it, though, so I figured I may as well put a bit more effort into it once MektonHelper is taken care of.
The biggest problem, though, is the sheer scope of the changes. I thought I should toss out some of the changes underway to both explain why it’s such a big revision, and to see if anyone had any actual opinions on what I’m doing.
Yes, I know the download page is broken. I’ll fix it this evening.
EDIT: Fixed Downloads page, I think, but lost my count. I could recover it, but it’s not that important to me.
I haven’t updated in a while, since I’ve been busy with work and some RL concerns(mostly private matters). As of now I’m laid up in bed recovering from an appendectomy, so I might be able to do a little tinkering. Sadly, this is my laptop, so I may not be working on Fantasy Frontier for another week or two. On the upside, I have been working with Grey Lotus. Also, I have another game idea that I think is somewhat unique, and I should be able to use a lot of the code from Fantasy Frontier to make it, especially the rendering engine. Since the rendering engine is the one part of FF that’s actually /finished/, this is a good thing!