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	<title>Grey Lotus</title>
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	<link>http://greylotus.org</link>
	<description>RPGs and more</description>
	<lastBuildDate>Thu, 03 May 2012 15:42:59 +0000</lastBuildDate>
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		<title>Status Update</title>
		<link>http://greylotus.org/2012/05/03/status-update/</link>
		<comments>http://greylotus.org/2012/05/03/status-update/#comments</comments>
		<pubDate>Thu, 03 May 2012 15:42:58 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=215</guid>
		<description><![CDATA[Just a quick informative update. I got a new job, and I&#8217;ve managed to slide out from the debt of being unemployed, and I&#8217;m enjoying it. Unfortunately my main development machine died. The parts for the new one should be in today.]]></description>
			<content:encoded><![CDATA[<p>Just a quick informative update. I got a new job, and I&#8217;ve managed to slide out from the debt of being unemployed, and I&#8217;m enjoying it. Unfortunately my main development machine died. The parts for the new one should be in today.</p>
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		<title>Small Update</title>
		<link>http://greylotus.org/2011/11/01/small-update/</link>
		<comments>http://greylotus.org/2011/11/01/small-update/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 00:48:47 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=211</guid>
		<description><![CDATA[If you&#8217;ve been wondering where I&#8217;ve been, I apologize. I got a new job, and the transition has kept me pretty busy. It will smooth out.]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve been wondering where I&#8217;ve been, I apologize. I got a new job, and the transition has kept me pretty busy. It will smooth out.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>MektonHelper 0.7 finally released</title>
		<link>http://greylotus.org/2011/05/15/mektonhelper-0-7-finally-released/</link>
		<comments>http://greylotus.org/2011/05/15/mektonhelper-0-7-finally-released/#comments</comments>
		<pubDate>Sun, 15 May 2011 23:10:27 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[MektonHelper]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[mekton]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=207</guid>
		<description><![CDATA[Told you I hadn&#8217;t given up on it! This release actually posed several problems, notably with Weapon Mating. Thanks to that, I had to push back Booster Packs and Command Armor indefinitely. I&#8217;d rather get printing and scaling done, anyway. So, for this release: Transformations! I&#8217;ve included a configurable Transformations file, which is currently undocumented [...]]]></description>
			<content:encoded><![CDATA[<p>Told you I hadn&#8217;t given up on it!</p>
<p>This release actually posed several problems, notably with Weapon Mating. Thanks to that, I had to push back Booster Packs and Command Armor indefinitely. I&#8217;d rather get printing and scaling done, anyway. So, for this release:</p>
<ul>
<li>Transformations! I&#8217;ve included a configurable Transformations file, which is currently undocumented but not TOO hard to figure out. It doesn&#8217;t have every transformation in the book, nor can it support some of the odder ones like Ship or Gun, but I can post a more complete forms XML file at a later date.</li>
<li>Weapon Mating. Although the code supports arbitrary mating of components, this release only supports Weapons. This is due to save file compatibility and some other concerns. I may fix this later(breaking save file compatibility) or I may wait until MektonHelper 2, which does have a raw design being worked on.</li>
<li>Better Drone capability.</li>
<li>ACE and Cloaking support.</li>
<li>All tabs are resizable, which should help on lower-resolution screens.</li>
<li>Fixed some bugs with ammo tracking, weight efficiency on loading, crashing on linked weapon removal, and an odd problem with Blast Radius on ammo.</li>
</ul>
<p>Feel free to email me using the Contact form if you encounter any bugs, and I&#8217;ll see what I can do. For faster response, put in the subject: BUG: MektonHelper.</p>
<p>Currently this release is Windows-only, but a Mac release will be forthcoming after it&#8217;s been recompiled, tested, and tweaked under the Mac.</p>
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		<title>Grey Lotus &#8211; Toward Version 2</title>
		<link>http://greylotus.org/2011/02/08/grey-lotus-toward-version-2/</link>
		<comments>http://greylotus.org/2011/02/08/grey-lotus-toward-version-2/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 16:48:34 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=193</guid>
		<description><![CDATA[It&#8217;s been a long, long time since I did any serious update concerning Grey Lotus, but I have good reasons. I won&#8217;t go into all of them here, but suffice to say that it&#8217;s been a rough road. Apparent lack of interest is another factor, of course. Recently I found two torrents distributing it, though, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a long, long time since I did any serious update concerning Grey Lotus, but I have good reasons. I won&#8217;t go into all of them here, but suffice to say that it&#8217;s been a rough road.  Apparent lack of interest is another factor, of course. Recently I found two torrents distributing it, though, so I figured I may as well put a bit more effort into it once MektonHelper is taken care of.</p>
<p>The biggest problem, though, is the sheer scope of the changes. I thought I should toss out some of the changes underway to both explain why it&#8217;s such a big revision, and to see if anyone had any actual opinions on what I&#8217;m doing.</p>
<p><span id="more-193"></span></p>
<h3>The Name</h3>
<p>I&#8217;ve been unhappy with the name <em>Grey Lotus</em> for quite some time now, but it&#8217;s been a bear to change it. Not only do all of my friends refer to it that way, but it&#8217;s extremely difficult to come up with a name that is descriptive, not generic, and distinctive. It&#8217;s all well and good to call it <em>Chronicles of the Sidhe</em>, but nobody can pronounce that and frankly, it&#8217;s more about the war against the Kurr&#8217;d-ah.  I&#8217;ve been meaning to post a poll concerning the name here, since I do have a few choices, but&#8230; lazy <img src='http://greylotus.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The current frontrunner for a new name is <em>Legacies</em>.</p>
<h3>Magic</h3>
<p>The Magic system is one thing that I&#8217;m quite proud of, so the basic concept will be kept.  I&#8217;m attempting to streamline things a little bit so that it&#8217;s easier to understand the process of making and casting spells. I&#8217;m still keeping Aspect, but it will be an optional system for those who want it, and it won&#8217;t be quite so bookkeeping-intensive. I think the biggest change will be how Backlash is handled. New Magic won&#8217;t have a Backlash stat&#8230; instead, the spellcasters will take the Backlash as a mental strain value that gives them Fatigue. The Fatigue tracking will also be more vague, so that this way, Fatigue and spellcasting will be as imprecise as wounds&#8230; a spellcaster will never know exactly how many more fireballs can be tossed, only that it&#8217;s a bigger and bigger risk. Maintaining spells will make resisting Fatigue more difficult, rather than directly reducing from available Fatigue.</p>
<h3>Nationalities</h3>
<p>Advantages of being from different kingdoms or regions have been eliminated, at least as a free bonus. In some cases, similar abilities can be purchased as special abilities. This also eliminates the overpowered Valtan advantage, though the Prodigy ability will give a more limited version of this. I&#8217;ve cut down on the number of kingdoms as well, and gotten rid of the patchwork culture bit in favor of something more realistic. Each region will receive much more detail, though, and have subcultures associated with them.</p>
<h3>Skills</h3>
<p>The biggest change for skills is in the Rating/Dice division. Before, the Rating determined both number of dice rolled, and the base number added to the die roll. Now, Rating and Dice are purchased separately, with Rating determining experience and a raw baseline, and Dice representing how well the character applies what they&#8217;ve learned.</p>
<h3>Weapons and Combat</h3>
<p>AP is probably getting very simplified, as in actual play it&#8217;s hard to remember to add it in. It&#8217;s one more calculation to worry about, so a good candidate for streamlining. Weapons particularly lethal against certain armors may get a special quality to compensate, as that&#8217;s easier to remember. Reach will remain, since it&#8217;s an optional system anyway and can be tossed out without skewing game balance too much, but is nice for people who want a touch more realism.</p>
<p>I&#8217;m toying with the idea of a more dynamic combat system where attack and defense can be adjusted more freely by the player. It would need tested, however.</p>
<h3>Techniques and Schools</h3>
<p>Techniques are still around, no worries!  Schools will be less associated with nation of origin, though some will still be prevalent in those nations or named after them. Ryantran Blademastery is still Ryantran, etc. Elementalist Schools will have more distinctiveness, and Faerie Magic will have Traditions, which are effectively the same thing.</p>
<h3>Religion</h3>
<p>The current state of Religion is pretty dull and flat. The new setting has a much more fleshed out version. It is still largely monotheistic, but divine favors can be granted by agents of the Creator, similar to praying to an angel or saint. The religion will have two main branches, a Soluman and an Anathasian branch, with several splinter sects within each one.  In addition, &#8216;pagan&#8217; religions will be covered in future releases, and the Fey will have their own versions.</p>
<h3>Special Abilities</h3>
<p>In the old version, some special abilities could only be purchased at character creation. These are now separate from the other advantages and flaws. Tentative names for them are &#8216;Legacies&#8217; or &#8216;Birthrights,&#8217; with a tending toward the former since not all of them are passed down through bloodlines. Most likely this will be how you start with Magical Aptitude as well.</p>
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		<title>Christmas Vacation</title>
		<link>http://greylotus.org/2010/12/25/christmas-vacation/</link>
		<comments>http://greylotus.org/2010/12/25/christmas-vacation/#comments</comments>
		<pubDate>Sat, 25 Dec 2010 21:51:29 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[MektonHelper]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mekton]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=190</guid>
		<description><![CDATA[I have a new version I could make a build for, if I had a PC to build it on. I&#8217;m on vacation at my mom&#8217;s house, and I only have my laptop and a G5 iMac to work with. So, patience&#8230; I&#8217;ll post another MektonHelper soon. I&#8217;ve fixed a couple minor bugs while adding [...]]]></description>
			<content:encoded><![CDATA[<p>I have a new version I could make a build for, if I had a PC to build it on.  I&#8217;m on vacation at my mom&#8217;s house, and I only have my laptop and a G5 iMac to work with. So, patience&#8230; I&#8217;ll post another MektonHelper soon. I&#8217;ve fixed a couple minor bugs while adding some small features, too.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MektonHelpter 0.6.2(Mac Version)</title>
		<link>http://greylotus.org/2010/11/20/mektonhelpter-0-6-2mac-version/</link>
		<comments>http://greylotus.org/2010/11/20/mektonhelpter-0-6-2mac-version/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 20:57:29 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[MektonHelper]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mekton]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=187</guid>
		<description><![CDATA[No big changes here, none at all in the Windows version. This is just an update to post the Mac version of MektonHelper, in fact. The Mac version has a few tweaks to make it easier to run on smaller monitors and laptops, plus a couple of very minor bugfixes. These will all be rolled [...]]]></description>
			<content:encoded><![CDATA[<p>No big changes here, none at all in the Windows version. This is just an update to post the Mac version of MektonHelper, in fact.  The Mac version has a few tweaks to make it easier to run on smaller monitors and laptops, plus a couple of very minor bugfixes.  These will all be rolled into 0.7 for the next Windows release, but in a more complete form(scrollviews for every tab, etc)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MektonHelper v0.6.1</title>
		<link>http://greylotus.org/2010/11/17/mektonhelper-v0-6-1/</link>
		<comments>http://greylotus.org/2010/11/17/mektonhelper-v0-6-1/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 00:25:46 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[MektonHelper]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mekton]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=180</guid>
		<description><![CDATA[Bugfix release. I&#8217;ve started using this program in earnest to get my game going, so I&#8217;m noticing bugs. This fixes: Spaces not updating when Ammo table is updated. Ammo doesn&#8217;t track for handheld weapons correctly. Energy Pool tab not always updating correctly on load. Propulsion tab sometimes(heh&#8230; usually) crashes when clicked after a load. Hopefully [...]]]></description>
			<content:encoded><![CDATA[<p>Bugfix release. I&#8217;ve started using this program in earnest to get my game going, so I&#8217;m noticing bugs. This fixes:</p>
<ul>
<li>Spaces not updating when Ammo table is updated.</li>
<li>Ammo doesn&#8217;t track for handheld weapons correctly.</li>
<li>Energy Pool tab not always updating correctly on load.</li>
<li>Propulsion tab sometimes(heh&#8230; usually) crashes when clicked after a load.</li>
</ul>
<p>Hopefully this will take care of the must-fixes before the next release.</p>
]]></content:encoded>
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		<title>Mekton Zeta Helper Program v0.6 finally released</title>
		<link>http://greylotus.org/2010/11/15/mekton-zeta-helper-program-v0-6-finally-released/</link>
		<comments>http://greylotus.org/2010/11/15/mekton-zeta-helper-program-v0-6-finally-released/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 03:18:05 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[MektonHelper]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mekton]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=173</guid>
		<description><![CDATA[Bit of a gap here, mostly due to some coding burnout.  In fact, this release doesn&#8217;t even have Weapon Mating, which I&#8217;d originally planned on adding this time.  Not to say it doesn&#8217;t have some improvements: bug fixes galore, ECM/ECCM, Energy Pools, Weapon Linkage, Remotes(though missing remote adding&#8230; that&#8217;s next release), more multiplier systems, and [...]]]></description>
			<content:encoded><![CDATA[<p>Bit of a gap here, mostly due to some coding burnout.  In fact, this release doesn&#8217;t even have Weapon Mating, which I&#8217;d originally planned on adding this time.  Not to say it doesn&#8217;t have some improvements: bug fixes galore, ECM/ECCM, Energy Pools, Weapon Linkage, Remotes(though missing remote adding&#8230; that&#8217;s next release), more multiplier systems, and a little addition that adds flavor text to weapons as tooltips, though that requires redoing spec files. Old spec files will work fine, they just won&#8217;t have the flavor text.</p>
<p>I&#8217;ve set the next release for about 2 weeks away, due to holidays and travel. I hope to have at least a simple Transformations tab by then, but it&#8217;s a more complex problem.  Also, I might do a Mac version then.</p>
]]></content:encoded>
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		<item>
		<title>Mekton Helper release delayed</title>
		<link>http://greylotus.org/2010/11/08/mekton-helper-release-delayed/</link>
		<comments>http://greylotus.org/2010/11/08/mekton-helper-release-delayed/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 15:31:34 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[MektonHelper]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mekton]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=171</guid>
		<description><![CDATA[I didn&#8217;t feel too good this past weekend, so the next release of MektonHelper will be delayed until sometime later this week, whenever the code itch comes back.  This release is mostly finished, though, so it shouldn&#8217;t take too long. Features in this release include Hydraulics, Power Plant modifiers, Weapon Linkage, Energy Pools, and maybe [...]]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t feel too good this past weekend, so the next release of MektonHelper will be delayed until sometime later this week, whenever the code itch comes back.  This release is <em>mostly</em> finished, though, so it shouldn&#8217;t take too long. Features in this release include Hydraulics, Power Plant modifiers, Weapon Linkage, Energy Pools, and maybe Weapon Mating if I get around to it. Energy Pools and Remotes are almost finished as of now, though the interface is still a bit clunky. Weapon Mating is the only thing that I haven&#8217;t really started yet.</p>
]]></content:encoded>
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		<title>Mekton Zeta Helper version 0.5 released</title>
		<link>http://greylotus.org/2010/10/31/mekton-zeta-helper-version-0-5-released/</link>
		<comments>http://greylotus.org/2010/10/31/mekton-zeta-helper-version-0-5-released/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 22:01:50 +0000</pubDate>
		<dc:creator>Alamar</dc:creator>
				<category><![CDATA[MektonHelper]]></category>
		<category><![CDATA[mekton]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://greylotus.org/?p=167</guid>
		<description><![CDATA[I&#8217;ve taken a bit of a break from this&#8230; but that just means I&#8217;m not adding features at quite the frantic pace I was before. So, you still get a weekly release!  This release covers splitting systems between multiple servos, Reflectors, Cockpit Controls(some of them, anyway) and Environmentals, along with a few bug fixes. I [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve taken a bit of a break from this&#8230; but that just means I&#8217;m not adding features at quite the frantic pace I was before. So, you still get a weekly release!  This release covers splitting systems between multiple servos, Reflectors, Cockpit Controls(some of them, anyway) and Environmentals, along with a few bug fixes. I also added Weight Efficiency and Inefficiency to the Propulsion tab.</p>
]]></content:encoded>
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