Progress Report

I haven’t updated this page in a few days, so for all those wondering how progress is going… I am still working on Fantasy Frontier.  I’ve run into a bit of a stumbling block with some of the UI issues, but on the upside I also stumbled into a simpler way to do a future planned feature that I really wanted.  I’m still working on the object toolkit right now, but I got most of the file handling routines in that one taken care of. The trickier part is still to come, in how to handle older versions, but it isn’t needed quite yet. This puts me a bit behind where I wanted to be, but I’ve done some tinkering with the other stuff, so hopefully not too far.  I’m putting it aside for tonight, but might work on it more tomorrow.

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Toolkit Begun

The FFToolkit, which is my tentative name for the program that will allow people to easily adjust the object files and mod the game, has started development. I sort of had to, since I’d like to create object files as well.  The basic framework is set up, but I’m still tinkering with how I want to present/edit the data… I think I can have something working by Wednesday, which would be great. That would put me several days ahead of schedule.  I just hope my recent sleeping problems don’t keep up.

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Object data and modding

I finished all the earlier stated tasks for the weekend(though I could always stand to make more textures, really), so I moved on to working on the terrain data for generating landscapes.  In doing so I realized what a pain it would be to write up each one and parse the text file when it will be replaced with a binary version later anyway, so I moved up the binary object file stuff to M1.  I’ve already finished up a bit of the libraries for this, so I think I’ll take a short break and tackle the modtool next week.

So, rough guess on how development will go by week.

  1. Mod tool for object creation
  2. Map generation and testing
  3. Entity movement and management
  4. Cleanup and other tasks

Which will put me at middle of next month for completion of M1, but give me a fairly functional toolkit for adding data as well.  The next two Milestones will probably take two weeks each, which puts me at a tentative release within 2 months. Possibly less if things go well.

For now, I’m going to take a break and play a game or something. Don’t want to suffer coding burnout.

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Opening Log

Now that I’m nearing the point I can at least start releasing screen shots, I’ve decided to start adding updates to the status and dev log here.  This whole project is being done on my free time(what little there is), so updates won’t come every day. I will try to post something at least once a week… and at my current development rate, it’s likely to be much more often than that.

Last night’s developments were the creation of the texture management class(harder than it looks) and the addition of color modulation for the textures. If I didn’t do modulation, I’d need tons of textures with different colors just for different kinds of stone or earth… even though right now there aren’t different types. Looking forward, and all. This also lets me alter the color information on some layers by season or temperature, later on. So autumn can look like autumn.

Up on the plate for this weekend is:

  • Clean up and put in better error checking for the texture manager.
  • Minimap creation and updating. Doing this is easy… doing it /efficiently/ so that it doesn’t impact framerate might be more tricky.
  • Adjust the tile class for varying numbers of detail textures. These won’t be used much at first, but the eventual idea is that it will change the clothing colors of various entities dependent upon occupation… or later, by what clothing/armor they’re wearing. This also allows me to have, say, trees with brown trunks and green leaves. I don’t want to overdo it though… every detail layer is another layer to draw, so a lot of them would really impact framerate.
  • All of the above might sound complex, but most of the supporting code is already in place, so it won’t take too long. For the rest of the time I’m going to attempt to create some better textures and get the color modulation on them correct. After that maybe I can start designing the object definition files, though I doubt that will be completely finished this weekend.

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D&D 4th Edition – What Went Wrong?

I’ve been playing D&D in some form for… let’s just say a long time. Through every major edition, including the minor revisions like Unearthed Arcana and Player’s Option.  Every release, there are some detractors and some controversy stirred up. It seems to grow louder with every edition, too. Some people still swear by 1st or 2nd Edition over 3 or 3.5, but for the most part 3rd Edition was rapidly accepted after some initial grumbling.  It’s this time delay that lets me write about it now, rather than just after release.  The game has had around three quarters of a year to settle into the minds of gamers and the community.  Yet a large portion of the community still gnashes teeth at the idea that 4th Edition is called ‘D&D’ at all.  This is very surprising considering the majority of pre-release reviews were positively glowing with praise for the new game. Obviously there’s some sort of split, even discounting the grouches who will hate the game regardless of how good it is.

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Upcoming Changes

Don’t worry, I haven’t forgotten about the site. As I mentioned in an earlier post, I’m in the middle of doing yet another move. This is keeping me busy, and I won’t be finished until later in March. So updates will be few and far between until then, and mostly focused on site updates and tweaks. But for those of you wondering what I have planned for the site in short order…

  • Articles. Actual articles on the industry and gaming… as soon as I catch up a bit on things, myself. I used to be pretty into the news, but nowadays I’m a touch behind.
  • Reviews. Not sure if this will cover books, video games, or just RPGs. I don’t buy as many RPGs as I used to, so don’t expect cutting edge stuff.
  • Settings. I’m working on one for HERO System 5th Edition, and a version of the same for D&D.
  • Grey Lotus will be renamed and revised a fair bit. The system will remain mostly the same, other than a couple tweaks to close loopholes and fix minor problems that have popped up. The major change will be in the world itself, where I’ll be redoing the map and the nation boundaries quite a bit. I’ll be fleshing out things a lot more, and splitting the main book between a player’s guide(which will still include basic cultural and geographical info) and a campaign guide(for the bestiary and in depth information). You have to buy both to play!

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Old Content Back Online

A quick update.  While the site layout will continue to change constantly, I did repost the old downloads for now.  I thought that much was newsworthy.  This will be the last news update for a while, since I probably won’t make another one until either the layout is semi stable, or I’ve posted new content. The most likely new content will be some setting info for another game system, namely a fantasy world for HERO and D&D 3.5.

You might note that the chapter PDFs and such are no longer available from links. They’re still in the directories, but I had to update that page manually, so I left them out for now.  Once I’ve altered the Downloads page to be more automation-friendly I will try to bring them back.

Previous versions of the text are not available.  Once I move into 2.0 for Grey Lotus(which will also be renamed), I’ll be putting it into my Subversion repository at home. Most of the new content will also be under Version Control, but for the time being I do not plan for this to be a public-access SVN repository.

I’m also attempting to bring some forum software into the page, but that’s a long term goal, and I’d like a bridge to link WordPress accounts with forum accounts. I know they’re out there, it’s just low priority right now.

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New Site Launch

Just a bit over four years since the last ‘official’ update, and I’m finally getting around to doing something with this page.  For those of you who have been waiting, I’m very sorry.  Right after my last update, some things happened. Since then, I think I’ve moved twice, and I’m about to do so again. It’s been a busy four years.  Keeping up with this page became a low priority.

I’m back now, and I’ll be fussing with the page layout for a few weeks while I get things set up. I’ll have some new content on the way, and repost the old content once I have sections for it. I’m using a basic WordPress theme for the time being. I’ll be tweaking it off and on for a while, but eventually replace it with one of my own. Content first, then layout.

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