Status
Current Status of the development version is listed here.
You can also view the Development Log.
Current Stable Release: None
In Development: v0.0.1r1
Milestone 1
- Main Map view to render tiles. Zoomable, scrollable. – Done
- Layering for main map view to add sprites/objects. – Done
- Color modulation for textures in main map view. – Done
- Minimap view with bounding rectangle. – Done
- Movement using minimap view. – Done
- Texture Management object. – Done
- Mode selection(though it only selects Town Mode currently). – Not Started
- Map generation progress bar. – Not Yet Necessary, If Ever
- Tile/Layer structuring. – In Progress
- Terrains, biomes, entities(rock, earth, grass, trees, human peasant). – In Progress
- Fuzzy region mapping for map generation. – Done – Mostly
- Tile Manager to accept parameter set for map generation. – Done
- Tile Management Thread to do basic time progression. – In Progress
- Tile Manager to update/create minimap image. – Done
- Entity Management Thread to handle movement. – Not Started
- Blockage avoidance. – Not Started
- Framerate/Tickrate in main UI(?) – Not Started
- Binary Data globs and manager. – No Longer Needed
- Object Editor – Done
Milestone 2
- Save/Load game with time, entity position, tile map, etc.
- Alter Tile Manager to accept pre-saved state.
- UI to select Save game.
- Save/Load option in menu.
- Preferences.
- Info Sidebar to allow tile inspection.
Milestone 3
- Mac OS X bundle release.
- Windows port.
