Status

Current Status of the development version is listed here.

You can also view the Development Log.

Current Stable Release: None

In Development: v0.0.1r1

Milestone 1

  • Main Map view to render tiles. Zoomable, scrollable. – Done
  • Layering for main map view to add sprites/objects. – Done
  • Color modulation for textures in main map view. – Done
  • Minimap view with bounding rectangle. – Done
  • Movement using minimap view. – Done
  • Texture Management object. – Done
  • Mode selection(though it only selects Town Mode currently). – Not Started
  • Map generation progress bar. – Not Yet Necessary, If Ever
  • Tile/Layer structuring. – In Progress
  • Terrains, biomes, entities(rock, earth, grass, trees, human peasant). – In Progress
  • Fuzzy region mapping for map generation. – Done – Mostly
  • Tile Manager to accept parameter set for map generation. – Done
  • Tile Management Thread to do basic time progression. – In Progress
  • Tile Manager to update/create minimap image. – Done
  • Entity Management Thread to handle movement. – Not Started
  • Blockage avoidance. – Not Started
  • Framerate/Tickrate in main UI(?) – Not Started
  • Binary Data globs and manager. – No Longer Needed
  • Object Editor – Done

Milestone 2

  • Save/Load game with time, entity position, tile map, etc.
  • Alter Tile Manager to accept pre-saved state.
  • UI to select Save game.
  • Save/Load option in menu.
  • Preferences.
  • Info Sidebar to allow tile inspection.

Milestone 3

  • Mac OS X bundle release.
  • Windows port.