I have over 700 user accounts, most of whom are spam attempts.
I’m going to be cleaning out a lot of them. If I accidentally delete yours, try to choose a user name that looks like a user name next time, rather than wtsdf66pp or something.
The playtest time for D&D Next has been going on for quite some time now, and the NDA is lifted. I had a chance to play it recently, myself. I should note that this is not a full review, and that the system is still in flux and being adapted. I did, however, get enough of a taste to get an impression…
Right, so. I’ve been working on the RPG formerly called Grey Lotus, believe it or not. Current working title is Legacies, as mentioned in a previous post. I went over some of the upcoming changes some time ago, but I’ve solidified some that were up in the air.
So after about two years of mulling over how to do a specific tricky problem in MektonHelper, I finally have a solution. Unfortunately it will require rewriting a large portion of it, so I won’t do it until Version 2. But with that out of the way(and a new PC to work with after the old one died) I can hopefully resume work.
Just a quick informative update. I got a new job, and I’ve managed to slide out from the debt of being unemployed, and I’m enjoying it. Unfortunately my main development machine died. The parts for the new one should be in today.
If you’ve been wondering where I’ve been, I apologize. I got a new job, and the transition has kept me pretty busy. It will smooth out.
Told you I hadn’t given up on it!
This release actually posed several problems, notably with Weapon Mating. Thanks to that, I had to push back Booster Packs and Command Armor indefinitely. I’d rather get printing and scaling done, anyway. So, for this release:
- Transformations! I’ve included a configurable Transformations file, which is currently undocumented but not TOO hard to figure out. It doesn’t have every transformation in the book, nor can it support some of the odder ones like Ship or Gun, but I can post a more complete forms XML file at a later date.
- Weapon Mating. Although the code supports arbitrary mating of components, this release only supports Weapons. This is due to save file compatibility and some other concerns. I may fix this later(breaking save file compatibility) or I may wait until MektonHelper 2, which does have a raw design being worked on.
- Better Drone capability.
- ACE and Cloaking support.
- All tabs are resizable, which should help on lower-resolution screens.
- Fixed some bugs with ammo tracking, weight efficiency on loading, crashing on linked weapon removal, and an odd problem with Blast Radius on ammo.
Feel free to email me using the Contact form if you encounter any bugs, and I’ll see what I can do. For faster response, put in the subject: BUG: MektonHelper.
Currently this release is Windows-only, but a Mac release will be forthcoming after it’s been recompiled, tested, and tweaked under the Mac.
It’s been a long, long time since I did any serious update concerning Grey Lotus, but I have good reasons. I won’t go into all of them here, but suffice to say that it’s been a rough road. Apparent lack of interest is another factor, of course. Recently I found two torrents distributing it, though, so I figured I may as well put a bit more effort into it once MektonHelper is taken care of.
The biggest problem, though, is the sheer scope of the changes. I thought I should toss out some of the changes underway to both explain why it’s such a big revision, and to see if anyone had any actual opinions on what I’m doing.
I have a new version I could make a build for, if I had a PC to build it on. I’m on vacation at my mom’s house, and I only have my laptop and a G5 iMac to work with. So, patience… I’ll post another MektonHelper soon. I’ve fixed a couple minor bugs while adding some small features, too.
No big changes here, none at all in the Windows version. This is just an update to post the Mac version of MektonHelper, in fact. The Mac version has a few tweaks to make it easier to run on smaller monitors and laptops, plus a couple of very minor bugfixes. These will all be rolled into 0.7 for the next Windows release, but in a more complete form(scrollviews for every tab, etc)